All the interactive demos from the Making Of chapters in one place. Pick a category and play.
3D creature models with vertex-shader swim animation, and a thrust/drag physics simulator.
Read the full chapter →A self-sustaining predator-prey simulation with fish, dolphins, and food particles.
Read the full chapter →Position-based dynamics with interactive chains, ocean currents, and creature impulse propagation.
Read the full chapter →Voronoi caustic patterns, volumetric god rays, and animated water surfaces.
Read the full chapter →Shot type visualizer, narrative timeline, and the three-layer camera architecture.
Read the full chapter →Web Audio API signal chains, spatial panning, and narration timeline with music ducking.
Read the full chapter →Spatial hashing, vertex-shader swim animation editor, and GPU instancing comparison.
Read the full chapter →