Creatures & AI

3D creature models with vertex-shader swim animation, and a thrust/drag physics simulator.

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Ecosystem & Food Chain

A self-sustaining predator-prey simulation with fish, dolphins, and food particles.

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Kelp & Verlet Physics

Position-based dynamics with interactive chains, ocean currents, and creature impulse propagation.

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Rendering & Shaders

Voronoi caustic patterns, volumetric god rays, and animated water surfaces.

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Cinematic Camera

Shot type visualizer, narrative timeline, and the three-layer camera architecture.

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Audio & Narration

Web Audio API signal chains, spatial panning, and narration timeline with music ducking.

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Performance

Spatial hashing, vertex-shader swim animation editor, and GPU instancing comparison.

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